﻿using System;
using System.Collections.Generic;
using System.Text;

namespace IceDog.DNL.CSharp.DesignPattern.DecoratorPattern.LOLHero
{
    public class BlindMonkSkillRDecorator : SkillDecorator
    {
        public BlindMonkSkillRDecorator(IHeroAction hero) : base(hero){ }

        /// <summary>
        /// 学习技能
        /// </summary>
        /// <param name="skillName">技能名</param>
        public override void LearnSkill(string skillName)
        {
            base.LearnSkill($"R【{skillName}】");
        }
    }
}
